Showing posts with label FEAT. Show all posts
Showing posts with label FEAT. Show all posts

Thursday, October 14, 2010

Wizkids slowly releasing Feats for WoS

Wizkids has released the following FEAT


Remember that even though the FEATS are from Web of Spider-man, FEATS are ONLY usable in casual at home and Golden Age style events.

Saturday, March 27, 2010

Alter Ego Explained (Updated)

Jake Theis took the reigns of this weeks previews again. And what a preview it is!


Now, every so often we get the addition of a new game mechanic. We've become used to it, and this is the first real addition since the game returned. Sometimes these mechanics don't have an impact on overall play (Event Dials), sometimes they become ingrained in how we think about the game (FEATs, BFCs, and Theme Teams).

We'll have to see how Alter Ego holds after a few releases, but we have an iconic set of characters to experience with Brave and the Bold; Clark Kent/Superman, Diana Prince/Wonder Woman & Bruce Wayne/Batman! But it is certain that this new mechanic will be explored with enthusiasm while we play these out these concepts.

Eagle eyes folks may have already spotted the 4th Alter Ego pairing in the set, but those who haven't will enjoy that pairing as well.

Update:  Clarifications of Feating up and a no brainier on healing AEs by Norm.


Feats
* Feats that Clark can use that Superman cannot - get assigned to Clark and Clark can use them. Superman cannot. They remain assigned even after transformation - points are not scored for them until/unless Clark is KO'd or the feat says otherwise.

* Feats that Clark can use that Superman can use as well - get assigned to Clark and Clark can use them. Superman can too. They remain assigned after transformation and are scored normally.

* Feats that Superman can use (past the orange line) and Clark cannot - can be assigned to Clark but Clark cannot use them. After transformation, Superman can use them. If Clark is KO'd before transformation, the feats points are awarded normally.

* Feats that Clark and Superman cannot us - let me know which of these feats causes a problem.



Starting Lines

As with all figs that have multiple starting lines, you cannot heal past the line they begin on. This is true for a Superman brought in through the Alter Ego mechanic.

Friday, December 4, 2009

Print and Play - straight from the new RA

Yes, that rhymes...so what. No editorializing from me just verbatim what has been stated about this game changing new policy.

Check with local venues to see their take.

Directly from New (old) RA, Norman Barth on HCRealms:

Howdy folks and how about... Print and Play!
Hey folks, it's good to be back in an official capacity. For the most part, expect my participation online to be similar to how things were in the old days. Most of the time there are a number of competent people who answer rules questions way faster than I can. I have no interest in going through threads simply to certify clearly obvious correct answers to questions. On the other hand, if a rule seems to be in doubt or is unclear, I will be as proactive as possible to post a clear ruling. In some cases, a question may not be something I can answer until I discuss it with the appropriate WK folks. In those cases, I'll maintain a posting of questions I have outstanding and will follow up with answers (to my central post as well as the thread it originated from) as soon as I can.

Recently, a number of feat and battlefield condition cards were posted to the
Heroclix Hammer of Thor Gallery. The timing of them was a little early, but they are indeed the cardboard that was designed to accompany the Hammer of Thor release. While the original release model only made these available through booster pulls, for the new release we wanted to introduce "Print and Play". The new WizKids is taking a new approach when it comes to the cardboard elements of the game. The same ruling we had in terms of character cards we are now applying to feats, battlefield conditions, and special objects. Players should feel free to print the items and use those in their tournaments.

With this great power comes new responsibilities. A legitimate concern with a "Print and Play" policy is that someone may use their computer talents to create a slightly modified version of a card and try to pass that off as a legal card. Players should be aware that this is completely unacceptable. Any player caught using a modified printout of a legitimate WizKids card will be banned from play. At a local level, players should expect that their judge will verify printouts to ensure the game is being played correctly. At high level tournaments, we've always used the "if you catch your opponent cheating, you get a win" method and I expect that, along with random spot checks by judges, will curb any concerns there.

As I work out where and how I'll be posting rules updates, updated Player Guides, collections of open rules questions, and so on, expect to hear more from me. For now, avoid taking knock back and may all your rolls be crit hits.
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