Saturday, March 27, 2010

Alter Ego Explained (Updated)

Jake Theis took the reigns of this weeks previews again. And what a preview it is!


Now, every so often we get the addition of a new game mechanic. We've become used to it, and this is the first real addition since the game returned. Sometimes these mechanics don't have an impact on overall play (Event Dials), sometimes they become ingrained in how we think about the game (FEATs, BFCs, and Theme Teams).

We'll have to see how Alter Ego holds after a few releases, but we have an iconic set of characters to experience with Brave and the Bold; Clark Kent/Superman, Diana Prince/Wonder Woman & Bruce Wayne/Batman! But it is certain that this new mechanic will be explored with enthusiasm while we play these out these concepts.

Eagle eyes folks may have already spotted the 4th Alter Ego pairing in the set, but those who haven't will enjoy that pairing as well.

Update:  Clarifications of Feating up and a no brainier on healing AEs by Norm.


Feats
* Feats that Clark can use that Superman cannot - get assigned to Clark and Clark can use them. Superman cannot. They remain assigned even after transformation - points are not scored for them until/unless Clark is KO'd or the feat says otherwise.

* Feats that Clark can use that Superman can use as well - get assigned to Clark and Clark can use them. Superman can too. They remain assigned after transformation and are scored normally.

* Feats that Superman can use (past the orange line) and Clark cannot - can be assigned to Clark but Clark cannot use them. After transformation, Superman can use them. If Clark is KO'd before transformation, the feats points are awarded normally.

* Feats that Clark and Superman cannot us - let me know which of these feats causes a problem.



Starting Lines

As with all figs that have multiple starting lines, you cannot heal past the line they begin on. This is true for a Superman brought in through the Alter Ego mechanic.

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