Friday, December 5, 2008

December Events are added to the Calender

Wizkids's Sanctioned events:

Arkham Asylum Week 4This event will be a 3-booster, 500 point event in which two players will form a team and each must make a force of 250 points or less from a combined sealed pool of 3 Arkham Asylum boosters.

Prize: All participants (up to 16) will receive feat card F104 Precision Demolition. Winner, Team-Up Partner & Envoy will receive figure 101 Crispus Allen LE.


Arkham Asylum Week 5:This event will be a 400 point event using the restricted environment in which two players will form a team and each must bring a force of 200 points or less.

Prize: All participants (up to 16) will receive feat card F104 Precision Demolition. Winner, Team-Up Partner & Envoy will receive Event Dial E102 Knightfall.


Team Up rules as run by Wizkids at WWT and clarified by Rules Arbitrator

Force Construction
(Sealed) 1. Each team will open their 3 boosters and verify that all figures are legal (the character number on the dial must match the number on the base). 

(Sealed) 2. A 500 point force is to be constructed from the figures available. This force will be made up of 2 “squads” that is each 250 points or less. 


(Both Sealed and Constructed) 3. Rules for themed teams and uniqueness apply to the whole force used by both players. So it is not legal to put the same unique on each squad
*. In order to qualify for a themed team bonus, all 500 points of figures would need to share the same keyword.

*this will be ignored for venues using a :random Pairing" method
Game Play
1. One player from each team rolls to see who goes first. The first team selects map. The second team selects edge. The entire game is played just like a normal one on one match with a longer time limit of 75 minutes (1:15 hour).

2. On each turn, each player has 2 actions to assign to their squad, giving the team a total of 4 actions in their action pool. A player using Leadership can choose to give the extra action to the other player, but there can still only be one additional action for the team per turn. These actions can take place in any order.

3. Only the player of the squad can give their characters actions, though the other squad is still considered a part of the force. For example, I can give my flier a move action and carry a character from the other squad. 

4. Teammates are encouraged to discuss their strategy with one another. The game still needs to be played in a timely manner – discussions should not last much longer than it would normally take a single player to “make up their mind” when faced with a similar decision in a single player game.

Winning
The game ends when one squad is eliminated. This may result in one team winning with less points.


All other events are described in their calendar listings.

 

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