Wednesday, December 17, 2008
Monday, December 15, 2008
ICv2 reports today
Quote: |
HeroClix Bidders Join Forces Catalyst and Pinata Published: 12/15/2008 01:36am Two companies that were making a play to acquire HeroClix from Topps in the wake of its WizKids shutdown (see “Topps Shuts Down WizKids”) have joined forces. Catalyst Games, which announced that it had made a bid for all of the WizKids properties (see “Catalyst Bids on WizKids Properties”) and Pinata Games, formed for the purpose of acquiring HeroClix (see “Interview with Pinata’s Jake Theis”), have formed a strategic alliance, contingent on Catalyst’s successful acquisition of the WizKids properties. If Catalyst’s bid is accepted by Topps, “Pinata will begin as operator of the HeroClix brand immediately,” according to the statement. If it occurs, the alliance would allow both companies to release new games both together and independently. |
Hopefully we'll see this deal progress further before the end of the year.
Friday, December 5, 2008
December Events are added to the Calender
Prize: All participants (up to 16) will receive feat card F104 Precision Demolition. Winner, Team-Up Partner & Envoy will receive figure 101 Crispus Allen LE.
Arkham Asylum Week 5:This event will be a 400 point event using the restricted environment in which two players will form a team and each must bring a force of 200 points or less.
Prize: All participants (up to 16) will receive feat card F104 Precision Demolition. Winner, Team-Up Partner & Envoy will receive Event Dial E102 Knightfall.
Team Up rules as run by Wizkids at WWT and clarified by Rules Arbitrator
Force Construction
(Sealed) 1. Each team will open their 3 boosters and verify that all figures are legal (the character number on the dial must match the number on the base).
(Sealed) 2. A 500 point force is to be constructed from the figures available. This force will be made up of 2 “squads” that is each 250 points or less.
(Both Sealed and Constructed) 3. Rules for themed teams and uniqueness apply to the whole force used by both players. So it is not legal to put the same unique on each squad*. In order to qualify for a themed team bonus, all 500 points of figures would need to share the same keyword.
*this will be ignored for venues using a :random Pairing" method
Game Play
1. One player from each team rolls to see who goes first. The first team selects map. The second team selects edge. The entire game is played just like a normal one on one match with a longer time limit of 75 minutes (1:15 hour).
2. On each turn, each player has 2 actions to assign to their squad, giving the team a total of 4 actions in their action pool. A player using Leadership can choose to give the extra action to the other player, but there can still only be one additional action for the team per turn. These actions can take place in any order.
3. Only the player of the squad can give their characters actions, though the other squad is still considered a part of the force. For example, I can give my flier a move action and carry a character from the other squad.
4. Teammates are encouraged to discuss their strategy with one another. The game still needs to be played in a timely manner – discussions should not last much longer than it would normally take a single player to “make up their mind” when faced with a similar decision in a single player game.
Winning
The game ends when one squad is eliminated. This may result in one team winning with less points.
All other events are described in their calendar listings.
Calander Added!
Monday, December 1, 2008
January Events for Arkham Asylum LE figures.
Last month, after Topps shut down Wizkids, the four local Judges decided that we would keep running events for Arkham Asylum. When Justin Ziran, Managing Director of Wizkids Games, was able to get venues the already produced Prize Support for January events, we decided that we should keep the different weeks of January similar to each other.
Build: 600 points
Actions: 1 action for every 2 figures on the player’s team at the start of the game (I.e., 4 figures = 2 actions; 12 figures = 6 actions; etc.) This is to encourage larger teams.
Unrestricted (No Colossal Figures)
Restrictions: No theme team rules are in effect.
Time per round: 60 minutes.
Special Rules: As a fan of the original Batman TV show from the 1960s, I went through the Riddler episodes and harvested the following riddles. (By the way, there were 11 Riddler episodes, plus the movie. I threw out the John Astin episodes and some of the more dated Frank Gorshin ones as well. There were over 50 riddles used in the series.) These riddles have now become bonus Special Powers. Each player gets a sheet of the riddles. These powers can be assigned once (and only once) to any figure on the player’s team during the entire Tourney. Once a power is used, it is crossed off the list. The power/effect may only be used until the beginning of your next turn, and then disappears unless otherwise indicated. Powers may be assigned at any time, except in the middle of another action.
Winner and fellowship will both receive a copy of the LE Edward Nigma from Arkham Asylum.